Thread: boost events

  1. #1
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    boost events

    Hello..

    What is the boost implementation such as events?

  2. #2
    and the hat of int overfl Salem's Avatar
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    Isn't the answer to all your boost questions on www.boost.org ?
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    Yes?

    I start new thread to hear some specific answers from guys that have experience...

  4. #4
    Cat without Hat CornedBee's Avatar
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    Unfortunately, to get an answer, you first have to form a comprehensible sentence.

    Also, my best guess at what you want to ask is not a question that's about experience.
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    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
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    (?<!re)tired Mario F.'s Avatar
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    I believe he's asking about boost::signals... but who knows?
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

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    Quote Originally Posted by Mario F.
    I believe he's asking about boost::signals... but who knows?
    Im asking about boost version of CreateEvent

  7. #7
    Cat without Hat CornedBee's Avatar
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    Aahhh!

    There isn't. Boost.Thread doesn't offer a direct equivalent of the WinAPI Event synchronization object, for several reasons. One, it would be very difficult to implement in POSIX systems, which don't offer such a thing either. Second, the event object has been a continuous source of problems in Win32 programming, to the point where some question whether the object might be flawed in concept.

    You should redesign so that you can use either a condition or a barrier instead.
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

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