Hey all of you programmers out there, i am currently working on a very advanced game similar to Halflife with its own scripting language, multi-player and voice-to-voice network.
I have a $40,000 Master Server right here. Now I am getting to work on the Particle Engines and Level Design.
This game will cost nothing, and may be downloaded when completed. Does anyone know of a good way to make level's then make them available for my game because right now I have to generate levels using code and that is PAINFUL it takes me about a month to make a mountain with textures, fog and items. So I need a better editor, and I am not currently in the mood to build one. World Craft is ok, but it is REALLY!!!!! Hard to convert it to my game. I am sorta broke at the moment cuz i spent all the money on the Master Server.
Facts about Dark-Scape © 2001 Lucas Campbell, Deth Servers.
This game is based on -TIME- at the begining of a day the only weapons that spawn are spears, rocks, and pointed objects. As the time progresses the costumes change and so do the weapons the latest of the day, mainly 9:00pm to 12:00pm is the most advanced weapons,
KEY: M = Morning, MM = Mid Morning, N = Noon, AN = After Noon, GD = Getting Dark, D = Dark, H = HAZE!!! ( 9 to 12 MADNESS!)
1. Rock. m
2. Spear mm
3. Teeth. m
4. Claws (nails causes damage to self also) m
5. Bow mm
6. Cross mm
8. Scythe N
9. whip N
10. Pistol AN
11. Shotgun AN
12. Dagger AN
13. Grenade GD
14. Grenade Launcher GD
15. "Bazooka" GD
16. Pistol with Laser sight D
17. Flash Bang D
18. Proximity Knife D
19. Atomic Rifle D
20. Atomic Missle Launcher H
21. Anit-matter ray gun H
22. Flying Truck (Vehicle run-over is weapon) H
23. Cybornetic Spawn gun H
24. SECRETE WEAPON: "THE STICK" for those who saw Crouching Tiger Hidden Dragon ( I added this 3 days ago because of CTHD)
Thank you lemme know your reactions in the following threads
so I take it...
so I take it you allready finished the engine 'eh?