I want to read/write a binary file (I'm making a game, text-based for now, graphics later) I'm using this code for reading/writing:
I took this code from my book (2 chapters ahead from my current chapter), but it doesn't work, no errors/warnings/runtime problems, but the program doesn't save the info. When I execute load() in my program (after save(), the file exists) it couts only "Loaded: " and not the b.name, is this a reading or writing problem and how can I solve it?Code:void player::save() { cout << "Saving..."; ofstream save; save.open("bin.dat", ios_base::binary); if(!save.is_open()) { cerr << "Error in file I/O"; exit(1); } save.write(reinterpret_cast<char *> (this), sizeof(this)); save.close(); } void player::load() { player b; ifstream load; load.open("bin.dat", ios_base::binary); if(!load.is_open()) { cerr << "Error in file I/O"; exit(1); } load.read(reinterpret_cast<char *> (&b), sizeof(&b)); cout << "Loaded: " << b.name; load.close(); }



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