Why does it say in my compiler (DevC++ 4.9.9.2) that this program doesn't have numberOfRows and numberOfColumns declared at the Matrix operator part(it uses inheritance)? I don't want to change the format how it is programmed... just please help me fix the error!
Code:#include <cstdlib> #include <iostream> #include <stdexcept> using namespace std; //--------------------------------------- //Array declaration template <class T> class Array { protected: T* data; unsigned int base; unsigned int length; public: Array (); Array (unsigned int, unsigned int = 0); ~Array (); Array (Array const&); Array& operator = (Array const&); T const& operator [] (unsigned int) const; T& operator [] (unsigned int); T const* Data () const; unsigned int Base () const; unsigned int Length () const; void SetBase (unsigned int); void SetLength (unsigned int); }; //---------------------------------- // template <class T> Array<T>::Array () : data (new T [0]), base (0), length (0) {} template <class T> Array<T>::Array (unsigned int n, unsigned int m) : data (new T [n]), base (m), length (n) {} template <class T> Array<T>::Array (Array<T> const& array) : data (new T [array.length]), base (array.base), length (array.length) { for (unsigned int i = 0; i < length; ++i) data [i] = array.data [i]; } template <class T> Array<T>::~Array () { delete [] data; } template <class T> T const* Array<T>::Data () const { return data; } template <class T> unsigned int Array<T>::Base () const { return base; } template <class T> unsigned int Array<T>::Length () const { return length; } template <class T> T const& Array<T>::operator [] (unsigned int position) const { unsigned int const offset = position - base; if (offset >= length) throw out_of_range ("invalid position"); return data [offset]; } template <class T> T& Array<T>::operator [] (unsigned int position) { unsigned int const offset = position - base; if (offset >= length) throw out_of_range ("invalid position"); return data [offset]; } template <class T> void Array<T>::SetBase (unsigned int newBase) { base = newBase; } template <class T> void Array<T>::SetLength (unsigned int newLength) { T* const newData = new T [newLength]; unsigned int const min = length < newLength ? length : newLength; for (unsigned int i = 0; i < min; ++i) newData [i] = data [i]; delete [] data; data = newData; length = newLength; } //------------------------------ //Array2D class declaration template <class T> class Array2D { protected: unsigned int numberOfRows; unsigned int numberOfColumns; Array<T> array; public: class Row { Array2D& array2D; unsigned int const row; public: Row (Array2D& _array2D, unsigned int _row) : array2D (_array2D), row (_row) {} T& operator [] (unsigned int column) const { return array2D.Select (row, column); } }; Array2D (unsigned int, unsigned int); T& Select (unsigned int, unsigned int); Row operator [] (unsigned int row) { return Row (*this, row); } }; //----------------------------------- // template <class T> Array2D<T>::Array2D (unsigned int m, unsigned int n) : numberOfRows (m), numberOfColumns (n), array (m * n) {} template <class T> T& Array2D<T>::Select (unsigned int i, unsigned int j) { if (i >= numberOfRows) throw out_of_range ("invalid row"); if (j >= numberOfColumns) throw out_of_range ("invalid column"); return array [i * numberOfColumns + j]; } //------------------------------ // template <class T> class Matrix : public Array2D<T> { public: Matrix (unsigned int, unsigned int); Matrix operator * (Matrix const&) const; //Matrix operator + (Matrix const&) const; }; //------------------------------- // template <class T> Matrix<T> Matrix<T>::operator * (Matrix<T> const& arg) const { if (numberOfColumns != arg.numberOfRows) throw invalid_argument ("incompatible matrices"); Matrix<T> result (numberOfRows, arg.numberOfColumns); for (unsigned int i = 0; i < numberOfRows; ++i) { for (unsigned int j = 0; j < arg.numberOfColumns; ++j) { T sum = 0; for (unsigned int k = 0; k < numberOfColumns; ++k) sum += (*this) [i][k] * arg [k][j]; result [i][j] = sum; } } return result; } //------------------------- // int main(int argc, char *argv[]) { Matrix <int> x(10,20); system("PAUSE"); return EXIT_SUCCESS; } //thanks!



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