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This is a discussion on Animated text within the C++ Programming forums, part of the General Programming Boards category; > That was my bloody point from the beginning! Thanks for adding nothing to this thread. No it wasn't, you ...

  1. #31
    Registered User whiteflags's Avatar
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    > That was my bloody point from the beginning! Thanks for adding nothing to this thread.

    No it wasn't, you need to reread your previous statements. The argument is based on semantics alone so you cannot defend your point of view with statements like "it does not hide a bug in your code," or that to use != for consistancy is good practice, when you yourself don't agree with it. In fact it is impossible to defend such a view with evidence.

    This thread has ended peacefully.

  2. #32
    The superhaterodyne twomers's Avatar
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    Should have ended about two pages ago I think.

  3. #33
    (?<!re)tired Mario F.'s Avatar
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    Yes. It should right at the point in which Citizen decided to jump in and transform an inocuous statement about a loop with a bug into a statement of principles.
    The programmer’s wife tells him: “Run to the store and pick up a loaf of bread. If they have eggs, get a dozen.”
    The programmer comes home with 12 loaves of bread.


    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  4. #34
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    Now what is the meaning of Life?

    Could it be != 3

  5. #35
    Devil's Advocate SlyMaelstrom's Avatar
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    Quote Originally Posted by bumfluff
    Now what is the meaning of Life?

    Could it be != 3
    It couldn't be that easy to tell, but I could tell you that it's < Infinity.
    Sent from my iPad®

  6. #36
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    It might not be a number.

  7. #37
    Just Lurking Dave_Sinkula's Avatar
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    Should have ended about two pages ago I think.
    How about now?
    7. It is easier to write an incorrect program than understand a correct one.
    40. There are two ways to write error-free programs; only the third one works.*

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