Thread: Tracking Algoritham

  1. #1
    Registered User Queatrix's Avatar
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    Question Tracking Algoritham

    Any body know of any good Tracking Algorithams? I don't mean like: "if(missle_x > player_x) missle_x--; else missle_x++;". I mean more like the seeker missles in the game MicroMan. (Smooth and more realitic.) I have made many of my own but nothing as good as in MicroMan, and It seem that the same one used in MicroMan is used in many other games too. So if you have any good Tracking Algorithams, please let me know.

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    (?<!re)tired Mario F.'s Avatar
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    Is it tile based? I would say the A* algorithm works well.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

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    Registered User Queatrix's Avatar
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    Google seems to ignore the '*', and the cboard seach won't respond, so, where would I be able to find the A* algorithm?

    >> Is it tile based?
    Not sure I get it.

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    Just Lurking Dave_Sinkula's Avatar
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    7. It is easier to write an incorrect program than understand a correct one.
    40. There are two ways to write error-free programs; only the third one works.*

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    (?<!re)tired Mario F.'s Avatar
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    And also Amit's
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  6. #6
    Registered User Queatrix's Avatar
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    Helpfull, thanks.

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