Hello all,
I'm having trouble understanding how a project source files are structured. I understand when it comes to the use of classes.... I think.
An header file includes the class data members definition plus any member functions definitions I may deem appropriate to be treated as inline function members. The corresponding source file includes this header and defines all other function members. When I need to reuse this class, I add both files to my project and include the header file on any source file that declares an object of that class. So...
But what then when my main.cpp file grows too large and I start considering breaking it? I have a minimal understanding of function prototypes. I'm afraid Addison Wesley's C++ Primer 4th Edition, being otherwise an excellent book, fails to clearly explain this concept.Code:---------- myClass.h --------------- #ifndef MYCLASS_H #define MYCLASS_H class myClass { int a; public: void seta(int x); int geta() { return a; }; }; #endif --------- myClass.cpp -------------- #include "myClass.h" void myClass::seta(int x) { a = x; } ------------ main.cpp --------------- #include "myClass.h" int main() { /*.......*/ }
When do I need to prototype a function? Why? And where? To ease your explanation, let's imagine my main.cpp has a couple of functions I want to move to a source file of their own. int doThis(int x) and void doThat(int x).
Thanks for your time.



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