Thread: not sure if possible

  1. #1
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    not sure if possible

    in the if statement, is there anyway to do it so its like...

    u type PUNCH and it says, if my health is within 12 above opponents health, 100 % it hits them, 11 above, 90% etc... and if 1 lower, 40%, 10 lower 2% ... etc..

    and depending if strength is 10 above it does + 10 % of the original damage to opponent, 5 above does 5% extra, etc...

    please let me know if its possible cuz its bugging me.

  2. #2
    Sweet
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    Yes it is possible.
    Woop?

  3. #3
    Registered User
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    Quote Originally Posted by prog-bman
    Yes it is possible.

    I concur

  4. #4
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    ^^^I agree.

  5. #5
    Lurking whiteflags's Avatar
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    However the if statement is likely to be very complicated by itself. Work out the logic on paper, and then after that, shove it in a function. That way you can make tests like this:

    Code:
     enum HIT { hit_missed, hit_weak, hit_strong, hit_fierce, hit_critical }; 
    // or something. Street Fighter help us
    
    HIT accuracy( void ) {
         // ... This is where you're thinking comes in
         // with your careful logic
    }
    
    switch ( accuracy() ) {
       case hit_critical:
           // detrement the player's health here or K.O?
       break;
       case hit_fierce:
           // detrement health by so much here...
       break;
       case hit_strong:
           // again...
       break;
    };
    and so forth.
    Last edited by whiteflags; 05-25-2006 at 10:26 PM. Reason: anyone else really hate how cases don't break on their own?

  6. #6
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    ok thanks people. just wanted to know if it was possible, ill look into giving it a go soon. thanks.

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