Thread: PlaySound error

  1. #1
    Registered User L_U_K_E's Avatar
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    PlaySound error

    I keep getting an error message when i try to compile this code could someone please help me?
    Code:
    #include <iostream>
    #include <iomanip>
    #include <windows.h>
    
    using namespace std;
    
    int main(void)
    {
        cout<<"Luke Wilkinson's MP3 Player" << endl;
        cout<<endl;
        cout<<setfill('-')<<setw(80)<<"-"<<endl;
        cout<<endl;
        cout<<"Press enter to load song."<<endl;
        cin.get();
        PlaySound("test.wav", 0, SND_ASYNC | SND_FILENAME);
        cin.get();
    }
    OS=XP
    Compile=Dev-C++

  2. #2
    and the hat of int overfl Salem's Avatar
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    > I keep getting an error message when i try to compile this code could someone please help me?
    Well paste your error messages then.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  3. #3
    Registered User L_U_K_E's Avatar
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    [Linked error]undefined reference to 'PlaySoundA@12'
    id returned 1 exit status

  4. #4
    and the hat of int overfl Salem's Avatar
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    http://msdn.microsoft.com/library/de..._playsound.asp
    Right at the end, it says
    Library: Use Winmm.lib.

    So you need to link with this library.

    Depending on how you tell your IDE to search additional libraries, you need to configure something in the "linker" section.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  5. #5
    Registered User L_U_K_E's Avatar
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    I tried that but still get the same error message.Thanks though, much appreciated.

  6. #6
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    on devc++ you should configure the linker in 'project / options / params / linker'. add there the path to the mm library, note that on devcpp the libraries are *.a

    niara

  7. #7
    Registered User L_U_K_E's Avatar
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    Right i did what u said but now it makes the .exe file but it doesn't run or it does but doesn't do anything and i've tried to navagate to the folder in the command prompt and run it that way but that doesn't work. Any help would be much appreciated, Thanx.

  8. #8
    Hardware Engineer
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    Maybe the program can't find test.wav. Try including the full path-name.

    How long is test.wav? Try a short file like the ding.wav that comes with windows (in the media folder.) I read somewhere that when PlaySound() is playing a WAV file, the file is loaded into a RAM buffer first.

    I couldn't find the file-size limit just now, but when I once tried to play a "ripped" song with PlaySound(), it was too big.

  9. #9
    Registered User L_U_K_E's Avatar
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    I made a few alterations could you tell me whats the matter with it. I keep getting an error message saying "error: cannot convert `std::string' to `const CHAR*' for argument `1' to `BOOL PlaySoundA(const CHAR*, HINSTANCE__*, DWORD)'".

    Code:
    #include <iostream>
    #include <iomanip>
    #include <windows.h>
    
    
    using namespace std;
    
    int main(void)
    {
        string a;
        {
        cout<<endl;
        cout<<setfill('-')<<setw(80)<<"-"<<endl;
        cout<<endl;
        cout<<"Please enter a directory of a .wav file to play:";
        getline(cin, a);
        PlaySound(a);
        cin.get();
        }
        return 0;
    }

  10. #10
    Registered User mrafcho001's Avatar
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    put this instead of a:
    &a.c_str()
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  11. #11
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    I think what mrafcho001is trying to tell you, is that the WinAPI functions use C-style strings (null-terminated character arrays) rather than C++ style string objects.

    const CHAR* is a pointer to a character (or character-array, in this case).

    And FYI - The backslash is an escape code, so… if I’m remembering correctly…. you need to include two of them: “C:\\My Documents\\test.wav”

  12. #12
    erstwhile
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    Quote Originally Posted by mrafcho001
    put this instead of a:
    &a.c_str()
    Please don't do this; it breaks the const-ness of the std::string's c-string array and you have no guarantee that the current or any future implementation of any particular windows api function will not attempt to make alterations to that string.

    If PlaySound wants a non-const string then you'll have to convert it to that form. Here's one possible way:
    Code:
    std::size_t length=a.length();
    std::vector<char> non_const_str(length+1,'\0');
    a.copy(&non_const_str[0],length);
    PlaySound(&non_const_str[0],hInst,flags);
    Where hInst and flags are the relevant parameters as described for the PlaySound api function. If you're using msvc2005 use of std::string::copy may give rise to a false warning - refer to this thread for details.

    edit:

    >>The backslash is an escape code, so… if I’m remembering correctly…. you need to include two of them: “C:\\My Documents\\test.wav”<<

    Your memory serves you very well. I think PlaySound and other winapi functions requiring a path as a parameter will also accept forward slashes in the path - ie. “C:/My Documents/test.wav”.
    Last edited by Ken Fitlike; 05-15-2006 at 06:15 PM. Reason: editing and typos
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