Hi
I wondered if it's possible to check if a pointer have gotten memory allocated. I'm currently using this method, but it feels a bit ugly and I feel that there got to be a better way to do it:
Do you know if there is any easier and/or better way to do this? I like malloc better than new, I don't know why though. Is it maybe better to use new, or doesn't it matter?Code:void md5Model::allocMeshes(int numMeshes) { meshes =(md5Mesh*)malloc(sizeof(md5Mesh)*(numMeshes+1)); isAlloc = true; } void md5Model::clear() { if (isAlloc) free(meshes); }
Thanks in advance
Daniel



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