Game Won't Compile

This is a discussion on Game Won't Compile within the C++ Programming forums, part of the General Programming Boards category; I am currently making a C++ text-based adventure game (without classes! -- I'll learn later). I've had some compiler errors ...

  1. #1
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    Exclamation Game Won't Compile

    I am currently making a C++ text-based adventure game (without classes! -- I'll learn later). I've had some compiler errors before, but I've always fixed them. This time, however, the problem is much more complex. I see nothing wrong with my code, and I tried reinstalling Microsoft Visual C++ Express 2005 to no avail. The errors started when I added a few more functions to my game. Since I have a template I use for all my functions, that's not the problem. The following is my entire header file and my function template. Sorry for the badly formatted comments!

    Code:
    #include <iostream>
    #include <string>
    #include <cstdlib>
    #include <ctime>
    
    using namespace std;
    
    // Global Application
    
    int main();
    int menu();		// Function	Menu
    int abvh();	//	About + Version History
    int intr1();                //			Name
    int intr2();	//			Health
    int contr();               //			Controls
    int links();		//			Links
    int debug();	//			Debug
    int udbg1;	// Variable	Debug Accessibilty
    bool udbg2;	//	Debug Selection
    bool unme3;	//	Name Confirmation
    bool unme4;	//	Name Confirmation
    bool uhlh2;	//Health
    string uexit;	//	Exit 
    string unme1;	//	Name
    string unme2;	//	Name Confirmation
    string uhlth;	//	Health
    string umenu;	//	Menu Number
    
    // Global Actions
    
    string ufact;	// Variable	Action	Fight
    string ugact;	//	Game
    string uiact;            //	Inventory
    string udact;	//	Debug
    
    // Global Game
    
    int gintr();	// Function	Level Introduction
    int fight();		//			Fight
    int inven();	//			Inventory
    const int cappl = 3;	// Variable	Apple Cost
    const int cpens = 2;	//			Pen Cost
    const int happl = 3;	//			Healing Apple
    const int helix = 5;	//			Healing Elixir
    int ccont = 1;	//		Level Completion Count
    int udied;		//			Death Count
    int inews;		//		Inventory	Newspaper
    int iciga;	               //		Pack of Cigarettes
    int iiden;		//		ID
    int ijakt;		//		Jacket
    int iappl;		//		Apple
    int ipens;		//		Pens
    int ikey1;		//		Peculiar House Key
    int ielix;		//		Elixir
    int irsdg;		//		Rusty Dagger
    int ipofa;		//		Poison Fang
    int ibamm;	//	Boxing Arena Membership
    int ileat;		//			Leather
    int ename;	//		Fight	Enemy Name
    int umndg;	//		User Minimum Damage
    int umxdg;	//		User Maximum Damage
    int emndg;	//		Enemy Minimum Damage
    int emxdg;	//		Enemy Maximum Damage
    int umndf;	//		User Minimum Defense
    int umxdf;		//		User Maximum Defense
    int emndf;	//		Enemy Minimum Defense
    int emxdf;	               //		Enemy Maximum Defense
    int rgold;		//		Random Gold
    int cheff;		//		Chance of Effect
    int ustdr;		//	User Status Effect Duration
    int estdr;		//	Enemy Status Effect Duration
    int dstef;		//	Damage of Status Effect
    float uheal = 50;	//			Your Health
    float money = 10;	//			Money
    float dmage;	//			Fight Damage
    float dfens;	//			Defense
    float eheal;	//			Enemy Health
    string enamc;	//		Enemy Display Name
    string eefct;	//		Enemy Effect
    string uefct;	//		User Effect
    string ustef;	//		User Status Effect
    string estef;             //		Enemy Status Effect
    string uweap;	//		Equipped Weapon
    string uarmr;            //		Equipped Armor
    
    // Level 1
    
    int l1gp1();	// Function	Glen Park 1
    int l1gp2();	//		Glen Park 2
    int l1hs1();              //		Howard Street 1
    int l1br1();	//			Bar 1
    int l1br2();	//			Bar 2
    int l1ii1;		// Variable Interaction	Item 1
    int l1pe1;		//		Person 1
    int l1pe2;	                //		Person 2
    int l1pe3;		//		Person 3
    
    // Level 2
    
    int l2db1();	// Function	Domenic Boulevard 1
    int l2db2();	//		Domenic Boulevard 2
    int l2de1();               //			Depanneur 1
    int l2ho1();	//			Shack Door
    int l2ho2();	//			Shack Kitchen
    int l2ho3();	//			Shack Closet
    int l2ba1();	//		Belgrave Avenue 1
    int l2sl1();	//		Symmetric Lane 1
    int l2hs1();	//		Howard Street 1
    int l2ii1;		// Variable Interaction	Item 1
    int l2ii2;		//			Item 2
    int l2pe1;		//			Person 1
    int l2pe2;		//			Person 2
    int l2pe3;		//			Person 3
    string ul2b1;	//		Depanneur Selection
    
    // Level 3
    
    int l3vs1();	// Function	Victoria Square 1
    int l3wa1();	//			Werd Alley 1
    int l3sw1();	//			Sewers 1
    int l3ch1();	//			City Hall 1
    int l3ba1();	//			Boxing Arena 1
    int l3ba2();	//			Boxing Arena 2
    int l3er1();	//			Echo Road 1
    int l3rb1():	//			Royal Bank 1
    /*1*/int l3am1();	//			Amunation 1
    /*2-3*/int chlvl;	// Variable	Challenger Level
    int l3pe1;		//	Interaction	Person 1
    
    /* adding l3er1, rb1, am1, and l3pe1 made the compiler go crazy. perhaps there's a limit to the number of functions you can have?*/
    
    /*
    
    int ?() {
    	do {
    		ugact = "";
    		system ( "cls" );
    		cout << "?" << endl;
    		cout << "?" << endl;
    		cout << "What do you do? ";
    		getline (cin, ugact);
    		if (udied == 5)
    			return 0;
    		if (ugact == "i")
    			inven();
    		cin.get();
    		if (ccont == ?)
    			return 0;
    	} while (ugact != "?");
    	return 0;
    }
    
    */
    Errors: (associated with numbers in comments in code)

    1-header.h(126) : error C2062: type 'int' unexpected
    2-header.h(127) : error C2062: type 'int' unexpected
    3-header.h(127) : error C2630: ';' found in what should be a comma-separated list
    main.cpp(3) : error C2062: type 'int' unexpected [ when clicked, transports you to : int main() { ]
    main.cpp(3) : error C2630: ';' found in what should be a comma-separated list [ see above comment ]
    main.cpp(791) : error C2065: 'l3pe1' : undeclared identifier
    main.cpp(894) : error C2065: 'chlvl' : undeclared identifier
    main.cpp(942) : error C3861: 'l3am1': identifier not found
    main.cpp(952) : error C2084: function 'int l3rb1(void)' already has a body
    header.h(125) : see previous definition of 'l3rb1'
    main.cpp(972) : error C2365: 'l3am1' : redefinition; previous definition was 'formerly unknown identifier'

    this warning has always been there -- it's not important
    main.cpp(991) : warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data

  2. #2
    Frequently Quite Prolix dwks's Avatar
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    this warning has always been there -- it's not important
    main.cpp(991) : warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
    That would mean you went
    Code:
    srand(time(0));
    To get rid of that warning, use
    Code:
    srand((unsigned)time(0));
    Darn that shift key, eh?
    Code:
    int l3er1();	//			Echo Road 1
    int l3rb1():	//			Royal Bank 1
    /*1*/int l3am1();	//			Amunation 1
    Do you see it now?
    Code:
    int l3rb1():
    Code:
    ():
    Code:
    :
    That should be a semicolon.
    dwk

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    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
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  3. #3
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    My eyes must be very bad; I looked twice to see if I had put any colons and still didn't see my mistake!

    Thanks!

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