Dialogs in dos window?
I'm making an MS-DOS game, I want to use windows dialog menus to communicate with my game, but I dont want my whole game to be in a window.
I have two questions though, can you create a dialog through an MS-dos menu that can communicate with the dos menu? And, can you make a dialog without resources? Mm, make that three questions, do I still need a message loop?
as long as you #include <windows> I'm pretty sure you can use any windows components as you wish. You just won't get the hInstance hPrevInstance that win_main would normally give you (assuming you're using plain old main)
Then, how do I add one without using resources?
If you're talking about the resource file that Visual Studio makes for you, you don't need it. That's something Visual Studio whips up to make win32 programming a bit easier. It is very possible to not use the resource file. You would have to create all the windows components yourself.
that link MIGHT help you. I just did a quick google search.
I'll check that site out, thank you!
Are you wanting to use win32 stuff in a console app?