Thread: calling exit() crashes

  1. #1
    GA ichijoji's Avatar
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    Nov 2002
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    179

    calling exit() crashes

    In my program I have this function:
    Code:
    void menuTestExit(Node* root) {
    	printf("before delete\n");
    	delete root;
    	printf("after delete\n");
    	exit(0);
    }
    I have to do it this way because I'm using glut. The problem is that this code always prints before delete and after delete, then creates a JIT debugging error (even when I run the executable directly). Is this something I should even be worried about, and if so, how do I fix it?
    Illusion and reality become impartiality and confidence.

  2. #2
    ---
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    Are you checking that root points somewhere before deleting it?

  3. #3
    Yes, my avatar is stolen anonytmouse's Avatar
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  4. #4
    GA ichijoji's Avatar
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    Quote Originally Posted by sand_man
    Are you checking that root points somewhere before deleting it?
    Yes. It's a valid pointer. I also tried just commenting out the delete line, but it still gives the same error.

    Quote Originally Posted by anonytmouse
    The issue, if I'm understanding correctly, is that destructors don't get called implicitly when exit is called because the stack doesn't unroll, right? This is why I delete the root and kill all the data. I tried rewriting the exit function like this:
    Code:
    void menuTestExit(Node* root) {
    	printf("before delete\n");
    	delete root;
    	printf("after delete\n");
    //	exit(0);
    	throw(ExitExc());
    }
    where ExitExc is just an empty class like this:
    Code:
    class ExitExc {};
    Then I changed the top like this:
    Code:
    int main() {
    //some other stuff
    	try {
    		glutMainLoop();
    	} catch (ExitExc e) {
    	}
    	return 0;
    }
    But this gives the same error.
    Last edited by ichijoji; 12-19-2005 at 12:20 AM.
    Illusion and reality become impartiality and confidence.

  5. #5
    Yes, my avatar is stolen anonytmouse's Avatar
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    The problem is elsewhere in your code. Check your memory allocation/deallocation, buffer overruns, destructors, etc.

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