Playing sound files...

This is a discussion on Playing sound files... within the C++ Programming forums, part of the General Programming Boards category; What's with "ElastoManiac"?...

  1. #16
    Frequently Quite Prolix dwks's Avatar
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    What's with "ElastoManiac"?
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
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  2. #17
    the Great ElastoManiac's Avatar
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    lu lu lu I've got some apples lu lu lu You've got some too lu lu lu Let's make some applesauce Take off our clothes and lu lu lu

  3. #18
    Frequently Quite Prolix dwks's Avatar
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    I get "The page cannot be displayed". I'll try it later.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


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    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  4. #19
    the Great ElastoManiac's Avatar
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    allright...
    lu lu lu I've got some apples lu lu lu You've got some too lu lu lu Let's make some applesauce Take off our clothes and lu lu lu

  5. #20
    Banned Yuri's Avatar
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    Good to know that this is a very friendly forum. Anyway; to dwks this doesn't work:
    PHP Code:
    mciSendString "Play \"blah blah.mp3\""00); 
    That's why I gonna rename the file.

  6. #21
    the Great ElastoManiac's Avatar
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    if you ask me, the best thing to use for playing music/sound is FMod.
    It's absolutly simple to use.
    And it supports just about every platform.
    It's the most powerfull api for audio, so check it out http://www.fmod.org/
    lu lu lu I've got some apples lu lu lu You've got some too lu lu lu Let's make some applesauce Take off our clothes and lu lu lu

  7. #22
    Yes, my avatar is stolen anonytmouse's Avatar
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    I dug out some mci sample code. It definitely handles long file names.
    Code:
    #include <windows.h>
    #include <stdlib.h>
    #include <stdio.h>
    #include <tchar.h>
    
    #if defined(_MSC_VER)
    #  pragma comment(lib, "Winmm.lib")
    #endif
    
    
    /*
     * Returns the length, in milliseconds, of an MP3 or WMA file.
     */
    ULONG GetSongLength(LPCTSTR szFile)
    {
    	TCHAR szCommandString[1000];
    	TCHAR szResult[100];
    
    	wsprintf(szCommandString, TEXT("open \"%s\" type mpegvideo alias TempFile"), szFile);
    
    	if (ERROR_SUCCESS == mciSendString(szCommandString, NULL, 0, NULL) &&
    	    ERROR_SUCCESS == mciSendString(TEXT("set TempFile time format milliseconds"), NULL, 0, NULL) &&
    	    ERROR_SUCCESS == mciSendString(TEXT("status TempFile length"), szResult, 100, NULL) &&
    	    ERROR_SUCCESS == mciSendString(TEXT("close TempFile"), NULL, 0, NULL))
    	{
    		return _tcstoul(szResult, NULL, 10);
    	}
    
    	return 0;
    }
    
    
    /*
     * Plays an MP3 or WMA file.
     */
    BOOL PlaySong(LPCTSTR szFile)
    {
    	TCHAR szCommandString[1000];
    
    	wsprintf(szCommandString, TEXT("open \"%s\" type mpegvideo alias MediaFile"), szFile);
    
    	/* By default mci functions will return immediately and the task will be carried out
    	 * asynchronously. To have the function wait, place the word "wait" at the end of the
    	 * command string. ie. "play MediaFile wait" */	 
    	if (ERROR_SUCCESS == mciSendString(szCommandString, NULL, 0, NULL) &&
    	    ERROR_SUCCESS == mciSendString(TEXT("play MediaFile"), NULL, 0, NULL))
    	{
    		return TRUE;
    	}
    
    	return FALSE;
    }
    
    int main(void)
    {
    	ULONG length, mins, secs, tsecs;
    
    	/* Get the length of the song in milliseconds. */
    	length = GetSongLength(TEXT("C:\\Path To\\Your song.mp3"));
    
    	/* Convert to minutes, seconds, tenths of a second. */
    	mins  = length / 60000;
    	secs  = (length % 60000) / 1000;
    	tsecs = (length % 1000)  / 100;
    
    	/* Print out length of song. */
    	printf("The length of the song is %lu milliseconds (%lu:%02lu.%lu).\n",
    	        length, mins, secs, tsecs);
    
    	/* Play song. */
    	if (!PlaySong(TEXT("C:\\Path To\\Your song.mp3")))
    	{
    		printf("Failed to play song!");
    	}
    
    	getchar();
    	return 0;
    }
    Last edited by anonytmouse; 12-11-2005 at 11:00 AM.

  8. #23
    Banned Yuri's Avatar
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    Omg, really really thanks dude, you have saved my project! I already wasn't really looking forward on Fmod thing, I noticed that Fmod also doesn't run on Dev-C++. Don't got much time now but I will look into it soon.
    Thanks Yuri.

  9. #24
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    when I tried this, it gave a could not find file error
    all I did was change both the directories to C:\\windows\\desktop\\sound.mp3
    and yes, I have that file on my desktop

    --oops I just did a search and didn't look at the dates
    Last edited by HForN; 05-27-2006 at 09:27 AM.

  10. #25
    erstwhile
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    Could you please not bump old threads. If you want to discuss an issue raised in an ancient thread, simply create a new one with a reference link to the original.

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