Reading the frequency of the speaker.

This is a discussion on Reading the frequency of the speaker. within the C++ Programming forums, part of the General Programming Boards category; How can I read the frequency that the speaker is making?...

  1. #1
    Registered User Queatrix's Avatar
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    Post Reading the frequency of the speaker.

    How can I read the frequency that the speaker is making?

  2. #2
    Super Moderator Harbinger's Avatar
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    Remember the value you last send to the speaker.

  3. #3
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    you could probably get it by writing a filter driver to filter all of the calls made to the pc speaker.

  4. #4
    Registered User Queatrix's Avatar
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    >> you could probably get it by writing a filter driver to filter all of the calls made to the pc speaker.

    Sounds compliacted. (I have no idea how I would so that.)

  5. #5
    Super Moderator Harbinger's Avatar
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    Here's a better idea - explain why you need to do such a thing, and why the obvious "remember the last value" isn't good enough for you?

  6. #6
    Registered User Queatrix's Avatar
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    >> "remember the last value"

    How?

    >> explain why you need to do such a thing

    Capture other programs media.

  7. #7
    Frequently Quite Prolix dwks's Avatar
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    >> "remember the last value"

    How?
    With a variable. Just store the last sound you played.

    [edit]Unless you're "capturing other programs' media."[/edit]
    dwk

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  8. #8
    Super Moderator Harbinger's Avatar
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    > Capture other programs media.
    You mean a cheap way of ripping off say DRM content by capturing it 'post' decoding?

  9. #9
    Registered User Queatrix's Avatar
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    >> > Capture other programs media.
    >> You mean a cheap way of ripping off say DRM content by capturing it 'post' decoding?

    >> With a variable. Just store the last sound you played.

    Okay, really what I want is to get the frequency of a part of my HSOUND var, how would I do that?

  10. #10
    & the hat of GPL slaying Thantos's Avatar
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    6. Messages relating to cracking, (erroneously called "hacking" by many), copyright violations, or other illegal activities will be deleted. This includes all messages reguarding to keyloggers.
    Closed

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