Easiest 2D drawing library for bloodshed compiler?

This is a discussion on Easiest 2D drawing library for bloodshed compiler? within the C++ Programming forums, part of the General Programming Boards category; I need to do some basic 2d graphics with some data. Ive been going over various graphics libraries and im ...

  1. #1
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    Easiest 2D drawing library for bloodshed compiler?

    I need to do some basic 2d graphics with some data.

    Ive been going over various graphics libraries and im having trouble finding one that will work with this compiler. Ive searched various threads and found windows based GUI stuff but that seems to be just for visual c++?

    any help?

    thanks.

  2. #2
    Computer guy
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    use OpenGL:
    www.nehe.gamedev.net
    you'll find alot of stuff on this site. (go into the lesson sections)
    Hello, testing testing. Everthing is running perfectly...for now

  3. #3
    Sweet
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    Well If you just need basic 2d just use SDL or Allegro.
    Woop?

  4. #4
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    Allegro certainly simplifies matters, however, you can draw 2D lines using bloodshed as a compiler if you start your project in win32.

    1. File >> new >>project >> windows application >>name your file etc.


    Cut and paste the code from your internet source and you should be able to draw 2d lines.

    Code:
    //---------------------------------------------------------------------------
    #include <windows.h>
    
    //---------------------------------------------------------------------------
    HWND hWnd;
    const char ClsName[] = "GDIFund";
    const char WindowCaption[] = "GDI Fundamentals";
    LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
    //---------------------------------------------------------------------------
    INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
                       LPSTR lpCmdLine, int nCmdShow)
    {
        MSG         Msg;
        WNDCLASSEX  WndClsEx;
    
        WndClsEx.cbSize        = sizeof(WNDCLASSEX);
        WndClsEx.style         = CS_HREDRAW | CS_VREDRAW;
        WndClsEx.lpfnWndProc   = WndProc;
        WndClsEx.cbClsExtra    = NULL;
        WndClsEx.cbWndExtra    = NULL;
        WndClsEx.hInstance     = hInstance;
        WndClsEx.hIcon         = LoadIcon(hInstance, IDI_APPLICATION);
        WndClsEx.hCursor       = LoadCursor(NULL, IDC_ARROW);
        WndClsEx.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
        WndClsEx.lpszMenuName  = NULL;
        WndClsEx.lpszClassName = ClsName;
        WndClsEx.hIconSm       = LoadIcon(hInstance, IDI_APPLICATION);
    
        RegisterClassEx(&WndClsEx);
    
        hWnd = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW,
                              ClsName,
                              WindowCaption,
                              WS_OVERLAPPEDWINDOW,
                              100,
                              120,
                              640,
                              480,
                              NULL,
                              NULL,
                              hInstance,
                              NULL);
    
        ShowWindow(hWnd, nCmdShow);
        UpdateWindow(hWnd);
    
        while( GetMessage(&Msg, NULL, 0, 0) )
        {
            TranslateMessage(&Msg);
            DispatchMessage(&Msg);
        }
    
        return 0;
    }
    //---------------------------------------------------------------------------
    LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
    {
        HDC hDC;
        PAINTSTRUCT Ps;
    
        switch(Msg)
        {
        case WM_PAINT:
            hDC = BeginPaint(hWnd, &Ps);
            MoveToEx(hDC, 60, 20, NULL);
            LineTo(hDC, 60, 122);
            LineTo(hDC, 264, 122);
            LineTo(hDC, 60, 20);
            EndPaint(hWnd, &Ps);
            break;
        case WM_DESTROY:
            PostQuitMessage(WM_QUIT);
            break;
        default:
            return DefWindowProc(hWnd, Msg, wParam, lParam);
        }
        return 0;
    }
    //---------------------------------------------------------------------------

    ...Draws a simple triangle
    Last edited by treenef; 11-12-2005 at 03:13 AM.

  5. #5
    Frequently Quite Prolix dwks's Avatar
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    treenef, your code formatter doesn't highlight const.
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


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  6. #6
    Registered User Queatrix's Avatar
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    It doesn't bold switch, case, default or break either.

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