Thread: 2D game map

  1. #1
    Pawn, Pascal and C++
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    Exclamation 2D game map

    How can I make a map for a 2D game?
    Like if Im making a stupid old mario jumping game.
    What program do you use to make those maps?

  2. #2
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    Use an api such as win32, DirectX or OpenGL...there are a lot more api's these are just the more common ones.
    Knowledge is power and I want it all

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  3. #3
    Pawn, Pascal and C++
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    Yes I know the types, Im looking for programs to make the actuall maps.

  4. #4
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    maybe they would be more help on the game board
    If a mime dies in the woods and no one is around to hear it, does it make a sound?

  5. #5
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    Make a map editor for your game Or load data from text files.. that is how I've always done it but I don't make many games.

  6. #6
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    Im pretty new and its hard enough to make a game for me.
    Dont wanna begin on a map editor too hehe.

  7. #7
    Registered Loser nickodonnell's Avatar
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    Well if you're pretty new, I'd suggest familiarizing yourself with the language throuroughly first (which... you've probably heard before, right?). I'm new as well, and the only time I think about making games are just basic ones to test what I'm learning right now. Don't just dive into gamemaking, because I've heard it's a little harder than whatcha think.
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  8. #8
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    Yes, its just a basic noob game.

  9. #9
    Deprecated Dae's Avatar
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    Jumping into a text game would be fine... even though thats hard enough for some people, but dont jump into 2D game programming. You cant. You have to learn a 2D API first, where you import .bmp files, and learn all the commands to go with that.

    When you've learned C++, move onto OpenGL, DirectX, or Allegro and read tutorials on that library, once learned start to apply your knowledge to a game.

    Just a note that 3D game programming is not necessarily harder than 2D. They both have different aspects of hardness. I would classify 3D as more clear, more to do with rotations, coords, of course, and 2D to do with tons of .bmp files and coords.

    As for the map, you can make one with the API you use, and if you want you could make a map editor, or just make the maps and store them in files. As for using a premade visual program.. it wouldnt be easier than making your own because you would have to adapt to the format that map is outputting.
    Warning: Have doubt in anything I post.

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  10. #10
    Registered User LiNeAr's Avatar
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    Quote Originally Posted by XunTric
    Yes, its just a basic noob game.
    That doesn't matter....A basic noob game requires a lot more work than you think. This is the main problem, people don't realize how much effort and knowledge it takes to make even the most simplest of games. So I would suggest planning EVERYTHING out so you don't confuse yourself. Maybe even make some pseudo-code to help out with the coding. When you say you want to make a map for "a stupid old mario game".... that requires a lot of work there are so many aspects to take into consideration. Just keep that in mind.
    IDE: Microsoft Visual C++ .net Standard 2003

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