Thread: How would I check what characters are on the screen buffer?

  1. #1
    Registered User
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    How would I check what characters are on the screen buffer?

    Here is what Ive been trying:
    Code:
    bool CBlock::move(int _x, int _y) {
    	CHAR_INFO charInfo[80*25];
    	COORD bufferSize = { 80, 25 };
    	COORD bufferCoord = { 0, 0 };
    	SMALL_RECT smallRect;
    	if (!ReadConsoleOutput(GetStdHandle(STD_OUTPUT_HANDLE), charInfo, bufferSize, bufferCoord, &smallRect)) {
    		MessageBox(0, "ERROR", "ERROR", MB_OK);
    	}
    	if (charInfo[_x*80+_y].Char.AsciiChar != '#') {
    		x = _x;
    		y = _y;
    		return true;
    	}
    	else return false;
    }
    So according to this, if _x and _y on the screen buffer are '#', the fucntion should return false, but it doesnt! what am I doing wrong? this is killing me!
    Why drink and drive when you can smoke and fly?

  2. #2
    Deprecated Dae's Avatar
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    Canada
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    I dont know if this is the problem, but isnt it:

    array[wanted y-value * max x-value + wanted x-value]

    AKA, switch to:

    charInfo[_y * 80 + _x]
    Warning: Have doubt in anything I post.

    GCC 4.5, Boost 1.40, Code::Blocks 8.02, Ubuntu 9.10 010001000110000101100101

  3. #3
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    Now that I think about it, that does make more sense, but it still doesnt work
    Why drink and drive when you can smoke and fly?

  4. #4
    Yes, my avatar is stolen anonytmouse's Avatar
    Join Date
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    2,544
    Quote Originally Posted by MSDN
    lpReadRegion
    [in, out] Pointer to a SMALL_RECT structure. On input, the structure members specify the upper-left and lower-right coordinates of the console screen buffer rectangle from which the function is to read. On output, the structure members specify the actual rectangle that was used.
    ~~~~

  5. #5
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    Thanks man, you saved my monitor from flying out the window.
    Why drink and drive when you can smoke and fly?

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