Hey there. I originally intended on casually starting out this post and eventually drawing towards my problem with a few metaphors and chuckesome comments, but I decided against it. ;) So here's my conundrum:
Entity.cpp
And in my header..Code:static void Entity_Callback() { // Blah.. }
Entity.h
So that other source files can access the function. However, my compiler assures me that this would mean "more than one storage class specified". I'm a bit perturbed by this, so I was hoping that the gurus lingering around here would be able to shed some light on how I may achieve the desired effect.Code:extern static void Entity_Callback()
Thanks! :)