// http://www.cprogramming.com/tutorial/gamedesign.html
I have read article about modules (game design) && I'm having some problems with implementation...
When I try to compile my code, it works. I run the program && get unhandled exception error... Program exits and places my pointer on the following line :
Can someone help me with this? Code is too big to put here. If anyone has some time, I can send complete source code and VS.NET 2003 project file in .zip archive.Code:if ( (GameMod = GameMod->execute_module()) != OldMod )
And... can you give me advice where should I use modules. Do I need to make module for everything or...?
For example, I have class Unit, class Vehicle... Should I also make modules for them?
Still confused with these modules...![]()



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