Aahhh! Back from vacation.
Now my skin is a slightly less pale shade of blue.
Eh... How am I going to milk you of all your good info, then? Poor suggestion, that one!Originally Posted by Dae
Dae, I have taken your advice, and looked into books...
I had the chance to read through the introduction part of The C++ Programming Language, Special 3rd Edition, during my vacation.
I must say, that I didn't find it to be a very good learning book, even if it did clear up a few things (like the virtual-thing, look below!).
It seems like it was written for people who already know how to program in C++, and I may very well get it later, as a reference.
I also looked in C++ Primer Plus earlier, and I found it a bit.... Old fasioned... A bit of a drag to read, know what I mean?
Not good for a highly motivation driven, but poor reader like me.
However, I stumbled on Accelerated C++, by Andrew Koenig and Barbara Moo. Very interesting, new approach to teaching the language. Not as many pages as other good books, but still very thorough (or so I read). Perfect!
I am expecting my copy tomorrow. DROOL!
It made a serious dent in my otherwise battered economy, though..
I'll have to look into Data Structures for Game Programmers, too, as you mention.
That title alone...
Bjarne Stroustrup on "virtual":
So I guess you two agree, then!Originally Posted by Bjarne, in The C++ Programming Language, Special 3rd Edition, page 35
That must mean that the reason the previous examle works, without the word virtual, is that either:
The truth is out there!
- The compiler sees the error and corrects it for me. Or worse:
- The variable/method is created as an inaccessible (and maybe even indestructable!) entity of an object.
Dude! That link is a gold mine!! Any more of those? Don't hold back, now!Originally Posted by Dae