I am having some trouble with this program, and none of my friends are able to help me. My teacher is out, so we have been stuck with a substitute.
Code:/* Len Bansavich III Period 6 Triangle Program This program computes the type of triangle (both by angle and side length) when given the length of three sides. */ #include <iostream.h> #include <windows.h> #include <iomanip.h> #include <math.h> void input(double &side1, double &side2, double &side3); void sort(double &side1, double &side2, double &side3, double temp); void angle(double &side1, double &side2, double &side3, char angleclass); void type(double &side1, double &side2, double &side3, char typeclass); void output(double &side1, double &side2, double &side3, char angleclass, char typeclass); int main() { double side1; // side 1 variable double side2; // side 2 variable double side3; // side 3 variable double temp; // temporary variable for sort char angleclass[6]; // type of triangle array char typeclass[11]; // type of triangle array input(side1, side2, side3); sort(side1, side2, side3, temp); angle(side1, side2, side3, angleclass[6]); type(side1, side2, side3, typeclass[11]); output(side1, side2, side3, angleclass[6], typeclass[11]); return 0; } // input function's definition void input(double &side1, double &side2, double &side3) { do { cout << "Please enter the lengths of three sides of a triangle" << endl; cout << "(All need to be positive, sum of shortest must be greater than longest)" << endl; cout << "Please enter the length of the first side." << endl; cin >> side1; cout << "Please enter the length of the second side." << endl; cin >> side2; cout << "Please enter the length of the third side." << endl; cin >> side3; } while(side1 > 0 && side2 > 0 && side3 > 0); } // sort function's definition void sort(double &side1, double &side2, double &side3, double &temp) { if(side1 > side3 && side3 > side2) { temp = side2; side2 = side3; side3 = temp; } if(side2 > side1 && side1 > side3) { temp = side1; side1 = side2; side2 = temp; } if(side2 > side3 && side3 > side1) { temp = side1; side1 = side2; side2 = side3; side3 = temp; } if(side3 > side1 && side1 > side2) { temp = side1; side1 = side3; side3 = side2; side2 = temp; } if(side3 > side2 && side2 > side1) { temp = side1; side1 = side3; side3 = temp; } } // angle function's definition void angle(double &side1, double &side2, double &side3, char angleclass[]) { if((side1 * side1) + (side2 * side2) > (side3 * side3)) { angleclass[0] = 'A'; angleclass[1] = 'c'; angleclass[2] = 'u'; angleclass[3] = 't'; angleclass[4] = 'e'; angleclass[5] = '\0'; } if((side3 * side3) = (side1 * side1) + (side2 * side2)) { angleclass[0] = 'R'; angleclass[1] = 'i'; angleclass[2] = 'g'; angleclass[3] = 'h'; angleclass[4] = 't'; angleclass[5] = '\0'; } if((side1 * side1) + (side2 * side2) < (side3 * side3)) { angleclass[0] = 'O'; angleclass[1] = 'b'; angleclass[2] = 't'; angleclass[3] = 'u'; angleclass[4] = 's'; angleclass[5] = 'e'; angleclass[6] = '\0'; } } // type function's definition void type(double &side1, double &side2, double &side3, char typeclass[]) { if(side1 = side2 = side3) { typeclass[0] = 'E'; typeclass[1] = 'q'; typeclass[2] = 'u'; typeclass[3] = 'i'; typeclass[4] = 'l'; typeclass[5] = 'a'; typeclass[6] = 't'; typeclass[7] = 'e'; typeclass[8] = 'r'; typeclass[9] = 'a'; typeclass[10] = 'l'; typeclass[11] = '\0'; } if(side1 = side2 != side3 || side1 = side3 != side2 || side2 = side3 != side1) { typeclass[0] = 'I'; typeclass[1] = 's'; typeclass[2] = 'o'; typeclass[3] = 's'; typeclass[4] = 'c'; typeclass[5] = 'e'; typeclass[6] = 'l'; typeclass[7] = 'e'; typeclass[8] = 's'; typeclass[9] = '\0'; } if(side1 != side2 != side3 || side2 != side3 != side1 || side3 != side1 != side2) { typeclass[0] = 'S'; typeclass[1] = 'c'; typeclass[2] = 'a'; typeclass[3] = 'l'; typeclass[4] = 'e'; typeclass[5] = 'n'; typeclass[6] = 'e'; typeclass[7] = '\0'; } } // output function's definition void output(double &side1, double &side2, double &side3, char angleclass[], char typeclass[]) { if(side1 > (side2 + side3)) { cout << "The sides entered are not that of a triangle"; } else { cout << "Triangle Type = " << typeclass << endl; cout << "Triangle Type 2 = " << angleclass << endl; } }



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