i'm using pointer to function inside my class to handle event.
For example:
This is a good idea or is better using virtual function,inheritance ??Code:#include <iostream> using namespace std; // MY_CLASS class test { private: string value; public: void SetValue(string source) { if (OnValueChange!=NULL)(*OnValueChange)(value,source); value = source;} string GetValue() { return value;} void (*OnValueChange)(string OldValue,string NewValue); }; // END_MY_CLASS //MAIN PROGRAM void handleOnValueChange(string OldValue,string NewValue) { cout<<"OLD VALUE : " << OldValue << "\n"; cout<<"NEW VALUE : " << NewValue << "\n"; cout<<"-----------------------------\n"; } int main(int argc, char *argv[]) { test *atest ; atest = new test; atest->OnValueChange = handleOnValueChange; atest->SetValue("TEST"); atest->SetValue("ANOTHER TEST"); delete atest; system("PAUSE"); return 0; } //END MAIN PROGRAM
thanx,
Gianni



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