I have a feeling this error has little to do with my code concept, and has more to do with a syntax error. Where'd I miss a '}'? What is this 'input'? Still, in its simplicity, it bothers me:
Affected lines are bolded red.Code:17 C:\Dev-Cpp\Project\tictactoe\main.cpp expected `}' at end of input 69 C:\Dev-Cpp\Project\tictactoe\board.cpp expected `}' at end of input
main.cpp
and board.cppCode:#include <cstdlib> #include <iostream> #include "cell.h" #include "coordinates.h" #include "board.h" using namespace std; using namespace cellspace; int main(int argc, char *argv[]) { boardspace::board b1,b2; b1 = b2; b2 = b1; system("PAUSE"); return EXIT_SUCCESS; }
Code:#include "board.h" using namespace cellspace; using namespace boardspace; board::board(char P1_in, char P2_in) { P1_symbol = P1_in; P2_symbol = P2_in; for(int a = 0; a < 3; a++) { for(int b = 0; b < 3; b++) cells[a][b/*to prevent tag*/].coord::assign(b, -(a) + 2); } } board::board() { P1_symbol = 'X'; P2_symbol = 'O'; for(int a = 0; a < 3; a++) { for(int b = 0; b < 3; b++) { cells[a][b/*to prevent tag*/].coord::assign(b, -(a) + 2); } } } board::~board() { delete [] cells; } inline cell board::get_cell(int x_in, int y_in) { if(x_in > 2 || x_in < 0 || y_in > 2 || y_in < 0) { throw exception::OUT_OF_BOUNDS(); } return cells[-(y_in) + 2][x_in]; } inline cell * board::access(int x_in, int y_in)//returns a reference pointing to that part of the board array. { return &cells[-(y_in) + 2][x_in]; } board board::operator = (board other) { P1_symbol = other.get_P1(); P2_symbol = other.get_P2(); for(int a = 0; a < 3; a++) { for(int b = 0; b < 3; b++) { *access(a,b) = other.get_cell(a,b); } } return *this; } RETURN_NOTICE board::move(short int which_player, int x_in, int y_in, board* out = NULL) { board * temp; if(x_in > 2 || y_in > 2 || x_in < 0 || y_in < 0 || which_player < 1 || which_player > 2) return OUT_OF_BOUNDS; else if(get_cell(x_in,y_in).is_occupied()) return NO_VACANCY; else if(out == NULL) { access(x_in, y_in)->assign((which_player == 1) ? P1_symbol : P2_symbol); } else { temp = new board; *temp = *this; temp->move(which_player, x_in, y_in, NULL); *out = *temp; } return SUCCESS; }



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