Ok, i'm just curious and am having a hard time deciding what to do.
I want to stick with an API and use it for my projects, i'd prefer win32 because from my experience in Glut, win32 has far more windowing features.
Though Glut is multi platform (which i would like to dabble in further down the line).
So i spose the question lies in OpenGL's capabilities to recreate Win32 Style windowing? Such as drop down lists, input boxes, ect. Are there any tutorials on the like? Anything to help me to use OpenGL for windowing?
Thanks to any replies!