Premade Bloodshed code

This is a discussion on Premade Bloodshed code within the C++ Programming forums, part of the General Programming Boards category; The following is a premade windows application script in the bloodshed compiler can you tell me where i put what ...

  1. #1
    Registered User
    Join Date
    Mar 2005
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    1

    Talking Premade Bloodshed code

    The following is a premade windows application script in the bloodshed compiler can you tell me where i put what i want to code and how ?
    Code:
    #include <windows.h>
    
    /*  Declare Windows procedure  */
    LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
    
    /*  Make the class name into a global variable  */
    char szClassName[ ] = "WindowsApp";
    
    int WINAPI WinMain (HINSTANCE hThisInstance,
                        HINSTANCE hPrevInstance,
                        LPSTR lpszArgument,
                        int nFunsterStil)
    
    {
        HWND hwnd;               /* This is the handle for our window */
        MSG messages;            /* Here messages to the application are saved */
        WNDCLASSEX wincl;        /* Data structure for the windowclass */
    
        /* The Window structure */
        wincl.hInstance = hThisInstance;
        wincl.lpszClassName = szClassName;
        wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
        wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
        wincl.cbSize = sizeof (WNDCLASSEX);
    
        /* Use default icon and mouse-pointer */
        wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
        wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
        wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
        wincl.lpszMenuName = NULL;                 /* No menu */
        wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
        wincl.cbWndExtra = 0;                      /* structure or the window instance */
        /* Use Windows's default color as the background of the window */
        wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
    
        /* Register the window class, and if it fails quit the program */
        if (!RegisterClassEx (&wincl))
            return 0;
    
        /* The class is registered, let's create the program*/
        hwnd = CreateWindowEx (
               0,                   /* Extended possibilites for variation */
               szClassName,         /* Classname */
               "Windows App",       /* Title Text */
               WS_OVERLAPPEDWINDOW, /* default window */
               CW_USEDEFAULT,       /* Windows decides the position */
               CW_USEDEFAULT,       /* where the window ends up on the screen */
               544,                 /* The programs width */
               375,                 /* and height in pixels */
               HWND_DESKTOP,        /* The window is a child-window to desktop */
               NULL,                /* No menu */
               hThisInstance,       /* Program Instance handler */
               NULL                 /* No Window Creation data */
               );
    
        /* Make the window visible on the screen */
        ShowWindow (hwnd, nFunsterStil);
    
        /* Run the message loop. It will run until GetMessage() returns 0 */
        while (GetMessage (&messages, NULL, 0, 0))
        {
            /* Translate virtual-key messages into character messages */
            TranslateMessage(&messages);
            /* Send message to WindowProcedure */
            DispatchMessage(&messages);
        }
    
        /* The program return-value is 0 - The value that PostQuitMessage() gave */
        return messages.wParam;
    }
    
    
    /*  This function is called by the Windows function DispatchMessage()  */
    
    LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        switch (message)                  /* handle the messages */
        {
            case WM_DESTROY:
                PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
                break;
            default:                      /* for messages that we don't deal with */
                return DefWindowProc (hwnd, message, wParam, lParam);
        }
    
        return 0;
    }

  2. #2
    Slave MadCow257's Avatar
    Join Date
    Jan 2005
    Posts
    735
    I suggest reading a book on windows programming. I could give a brief explanation but going through a book would be much more benificial to you.

  3. #3
    Registered User
    Join Date
    May 2004
    Posts
    10
    Assuming you want some portion of your code to execute every frame, you may place it inside the messageloop.

    Code:
    */
        while (GetMessage (&messages, NULL, 0, 0))
        {
            /* Translate virtual-key messages into character messages */
            TranslateMessage(&messages);
            /* Send message to WindowProcedure */
            DispatchMessage(&messages);
           [ Your Code here ]
    
        }
    If you want your program to react on events only, you may want to take a look at MFC.

  4. #4
    Yes, my avatar is stolen anonytmouse's Avatar
    Join Date
    Dec 2002
    Posts
    2,544
    Assuming you are familiar with C++, you can start Windows programming with this Win32 Tutorial.

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