ok, here is the stupid code:
it will not display the message if more than 50 characters are inputed, it will not display this: "cout<< str[A] <<flush;" whne i want it to....i think everything is rgiht, but evidently not....anyone up to the challenge?Code:#include <stdio.h> #include <windows.h> #include <iostream> using namespace std; void sentencecall(); void clrscr(void); int main(){ int j, A; char x[256]; char str[51]; sentencecall(); if(strlen(x)>50){ cout << "The Sentence was too long\n\nRESTARTING...." << endl; clrscr(); main(); } else { for(j = 0; j < strlen(x);j++){ str[j] = x[j]; } } for(A = 0; A < str[j]; A++){ if(str[A]==32){str[A]=0;} if(str[A]==97){str[A]=01;} if(str[A]==98){str[A]=02;} if(str[A]==99){str[A]=03;} if(str[A]==100){str[A]=04;} if(str[A]==101){str[A]=05;} if(str[A]==102){str[A]=06;} if(str[A]==103){str[A]=07;} if(str[A]==104){str[A]=27;} if(str[A]==105){str[A]=28;} if(str[A]==106){str[A]=10;} if(str[A]==107){str[A]=11;} if(str[A]==108){str[A]=12;} if(str[A]==109){str[A]=13;} if(str[A]==110){str[A]=14;} if(str[A]==111){str[A]=15;} if(str[A]==112){str[A]=16;} if(str[A]==113){str[A]=17;} if(str[A]==114){str[A]=18;} if(str[A]==115){str[A]=19;} if(str[A]==116){str[A]=20;} if(str[A]==117){str[A]=21;} if(str[A]==118){str[A]=22;} if(str[A]==119){str[A]=23;} if(str[A]==120){str[A]=24;} if(str[A]==121){str[A]=25;} if(str[A]==122){str[A]=26;} cout<< str[A] <<flush; } cout<<"\n\n"; system("pause"); } void sentencecall(){ cout << "Enter the sentence you wish to have encrypted." << endl; char x[256]; char str[51]; cin >> x; cout << "\n\n"; return; } void clrscr(void) { COORD coordScreen = { 0, 0 }; DWORD cCharsWritten; CONSOLE_SCREEN_BUFFER_INFO csbi; DWORD dwConSize; HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hConsole, &csbi); dwConSize = csbi.dwSize.X * csbi.dwSize.Y; FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten); GetConsoleScreenBufferInfo(hConsole, &csbi); FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten); SetConsoleCursorPosition(hConsole, coordScreen); }



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