opengl in console?

This is a discussion on opengl in console? within the C++ Programming forums, part of the General Programming Boards category; Can I incorporate opengl into my MUD without have to write massive amounts of code for it. All I want ...

  1. #1
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    opengl in console?

    Can I incorporate opengl into my MUD without have to write massive amounts of code for it. All I want to do is create a flashy opening screen then continue you with the regular text stuff. Does opengl just work along-side C++ and you can just stick it in wherever you please or what? Why when I see landscapes designed with it they aren't colored like they would in real life. Why do people make it like that?
    Can you use it to make character models? and the skins for them as well? Aren't there programs that make this stuff a lot easier?
    My computer is awesome.

  2. #2
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    Quote Originally Posted by cerin
    Can I incorporate opengl into my MUD without have to write massive amounts of code for it. All I want to do is create a flashy opening screen then continue you with the regular text stuff. Does opengl just work along-side C++ and you can just stick it in wherever you please or what?
    I believe you have to set up a device context and link it with the rendering context and must use an API such as Win32...console applications cannot have graphics that I'm aware of.
    Why when I see landscapes designed with it they aren't colored like they would in real life. Why do people make it like that?
    Because you touch yourself at night. OpenGL is capable of making ungodly and beautiful scenes. I don't know what kind of crap you've been looking at.
    Can you use it to make character models? and the skins for them as well? Aren't there programs that make this stuff a lot easier?
    You CAN, I suppose...but it'd be extremely tedious and stupid. You can import 3D models into your program using some of OpenGL's fun functions. 3D models are usually done is sexy 3D modelling programs such as Maya or Lightwave.

    Also honey, I really don't believe you're ready to take on OpenGL and an API like Win32. Stick with learning more C++ and console programming stuff, dear. You won't understand a shred of Win32 or OpenGL if you're not versed in C++ and such.

    You may think you're ready, but you're not.
    Last edited by Krak; 03-07-2005 at 06:53 PM.

  3. #3
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    I don't plan to learn it any time soon. I planned on learning after I got done with the RPG and then made one where to you can play with other users online.
    My computer is awesome.

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