Can I incorporate opengl into my MUD without have to write massive amounts of code for it. All I want to do is create a flashy opening screen then continue you with the regular text stuff. Does opengl just work along-side C++ and you can just stick it in wherever you please or what? Why when I see landscapes designed with it they aren't colored like they would in real life. Why do people make it like that?
Can you use it to make character models? and the skins for them as well? Aren't there programs that make this stuff a lot easier?