Microphone input

This is a discussion on Microphone input within the C++ Programming forums, part of the General Programming Boards category; Hi all, I was thinking about somethings, and I wandered if it is possible to speak text in a microphone, ...

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    Microphone input

    Hi all,

    I was thinking about somethings, and I wandered if it is possible to speak text in a microphone, and store it in some kind of var, or show it live on-screen. Is this possible with C++?

    MartijnG

  2. #2
    and the hat of wrongness Salem's Avatar
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    Sure it is, but not without knowing which OS/Compiler/Graphics library you're using.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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    Quote Originally Posted by Salem
    Sure it is, but not without knowing which OS/Compiler/Graphics library you're using.
    I'm using Dev C++ on a Windows XP machine. Sometimes I use M$ Visual C++. As graphic library I use OpenGL.

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    Can't you only do that kind of stuff with DirectX since opengl is just low level rendering?
    My computer is awesome.

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    Quote Originally Posted by cerin
    Can't you only do that kind of stuff with DirectX since opengl is just low level rendering?
    I don't know, but if so, I'm willing to learn DirectX

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    well what you need is some audio library. direct x has one (direct sound).
    but direct x is a bad choice since its not platform independent.
    and better not start using platform dependent stuff - unless you really have to.

    i guess open al could do that.
    signature under construction

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    If you want to interpret microphone input (i.e. have the person say "fifteen" and a thing comes up on the screen that says, "15"), then you should *probably* get a bit more familiar with the language and libraries you plan to use.

    I'd have to recommend FMod for this if this is what you want to do. http://www.fmod.org

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    Wouldn't you need to test the input for that type of stuff? Do some type of signal processing.... Or are you saying you already have a library to do that?
    -Sean

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    Quote Originally Posted by coldfusion244
    Wouldn't you need to test the input for that type of stuff? Do some type of signal processing.... Or are you saying you already have a library to do that?
    No, I haven't got anything yet, because I don't know how to
    But I'll watch the content of the link given above, thanks!

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