Hi all,
I was thinking about somethings, and I wandered if it is possible to speak text in a microphone, and store it in some kind of var, or show it live on-screen. Is this possible with C++?
MartijnG
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Hi all,
I was thinking about somethings, and I wandered if it is possible to speak text in a microphone, and store it in some kind of var, or show it live on-screen. Is this possible with C++?
MartijnG
Sure it is, but not without knowing which OS/Compiler/Graphics library you're using.
I'm using Dev C++ on a Windows XP machine. Sometimes I use M$ Visual C++. As graphic library I use OpenGL.Quote:
Originally Posted by Salem
Can't you only do that kind of stuff with DirectX since opengl is just low level rendering?
I don't know, but if so, I'm willing to learn DirectX ;)Quote:
Originally Posted by cerin
well what you need is some audio library. direct x has one (direct sound).
but direct x is a bad choice since its not platform independent.
and better not start using platform dependent stuff - unless you really have to.
i guess open al could do that.
If you want to interpret microphone input (i.e. have the person say "fifteen" and a thing comes up on the screen that says, "15"), then you should *probably* get a bit more familiar with the language and libraries you plan to use.
I'd have to recommend FMod for this if this is what you want to do. http://www.fmod.org
Wouldn't you need to test the input for that type of stuff? Do some type of signal processing.... Or are you saying you already have a library to do that?
No, I haven't got anything yet, because I don't know how to ;)Quote:
Originally Posted by coldfusion244
But I'll watch the content of the link given above, thanks!