I was just wondering if in this code (which works) I am forgetting anything to clean up / protect myself from accessing garbage memory, etc. I wasn't sure in my functions if I should delete or if they're automatically destroyed at the end of the function.
Thank you for your time, in advance.
Code:#include <iostream> #include <ctime> // Node prototype struct node { int x; node *next; }; // Function prototypes node* NewNode(node *end); int TravList(node *root); // Code int main() { srand(time(NULL)); node *root, *link; root = new node; root->next = 0; root->x = 5; link = NewNode(root); link = NewNode(link); TravList(root); std::cin.get(); return(0); } node* NewNode(node *root) { node *link; link = root; link->next = new node; link = link->next; link->next = 0; link->x = (rand()%100 + 1); root->next = link; return(link); } int TravList(node *root) { node *link; link = root; while (link->next != 0) { std::cout << link->x << "\n"; link = link->next; } std::cout << link->x; return(0); }