I am having some difficulty with loading an image into memory (for texture mapping) with OpenGL.
But I'm not sure - it seems as though this function has become deprecated or something? As far as I know, it used to be a valid way of loading a texture.Code:value = auxDIBImageLoad(Filename);
Has anybody else encountered this problem? Is there a simple substitution I can make?
Thanks for any help!
The error I'm getting is a linker error. "Unresolved external...."