Thread: Open GL v.s Direct X

  1. #16
    Cat without Hat CornedBee's Avatar
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    I think he was asking about which of the games, HL2 or Doom3.
    All the buzzt!
    CornedBee

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  2. #17
    Programmer Frantic-'s Avatar
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    Quote Originally Posted by CornedBee
    I think he was asking about which of the games, HL2 or Doom3.

    OH ROFL see i really didnt know

  3. #18
    Redundantly Redundant RoD's Avatar
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    hl2 splinters wood, dont know bout the dent never payed any mind

  4. #19
    Redundantly Redundant RoD's Avatar
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    BTW, we've covered this at least a dozen times in the game programming section, where this belongs. Your best to learn both, i render all of my visuals in opengl, but i use directinput and directsound.

  5. #20
    Confused Magos's Avatar
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    DX is object oriented, where OpenGL is not...
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  6. #21
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    hmm ive been debating this issue myself, i was reading some of the tutorials and one showed the differences between the 2, DirectX seems to have more functionality yet OpenGL still seems to be the choice of many. Im not gonna ask which i should pick since I think im gonna go wit DirectX. Now when you say that they are basically the same as except as in functions are they really that similar? Like are the functions that much different? or do they use basically the same format except they have a different name, like the difference between C and C++ different? Since i more than likely will be programming for a windows platform ill think ill go with DirectX, if they are similar then it wouldnt matter, it would probably be better seeing as how i can learn more things with DirectX seeing as it has more functions to use.

  7. #22
    UT2004 Addict Kleid-0's Avatar
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    Quote Originally Posted by deadfingers
    like the difference between C and C++ different?
    Yeah, like the difference between Java & C#. A lot of the same *crap, yet different structure/function names, and a little different at handling things.

    * I really like Java and C# btw...I'm serious
    Last edited by Kleid-0; 01-28-2005 at 11:58 PM.

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