A couple more thoughts...
Start-out with a couple of simple functions. Maybe one that displays "You killed the goblin", and another that says "You're dead".
Consider getting a C++ book. It looks like you're getting beyond these very limited tutorials. Everything you need to know is on the net, but finding it when you don't know exactly what you're looking for, and re-finding it the next time you need, it is not so easy!
At this point, for your program, you really need to understand functions. Everything in C++ is done in functions. In big programs, just about the only thing in main() will be calls to other functions! You also need to understand pointers, and maybe references... hmmm... nothing on references in the tutorial. :(
Like quzah, I was thinking about structures. Pointers to structures would be cool! :) I'm not suggesting that you use structures in this program... Just something to think about.... With data structures, your variables will look something like this:
(psudo-code)
PlayerDougDbug.Weapon = "Axe"
PlayerDougDbug.Power = 50
Playerpujuman.Weapon = "Sword"
Playerpujuman.Power = 75
Or, an array of structures like this:
Player[0].Weapon = "Axe"
Player[0].Power = 50
Player[1].Weapon = "Sword"
Player[1].power = 75
Then, just when you really understand structures, it's time to learn about classes (and objects). A class/object is essentially a structure with built-in functions... Something like this:
Playerpujuman.ChangePower()
This type of game program is perfect for object oriented programming!