Calling Audio/Graphic Files

This is a discussion on Calling Audio/Graphic Files within the C++ Programming forums, part of the General Programming Boards category; I was just wondering if there is any way at all that I could call a sound (.wav, .mp3, etc.) ...

  1. #1
    Games!? pujuman's Avatar
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    Calling Audio/Graphic Files

    I was just wondering if there is any way at all that I could call a sound (.wav, .mp3, etc.) and/or a graphic (.jpg, .gif, .bmp, etc.) via my C++ program. I looked in the OpenGL tutorials, but it's not what I wanted per-say (I might delve into that later).

    Here's an example of what I would use it for:

    Code:
    cout<<"It's a goblin, hurry attack."<<endl;
    			while (gob > 0){	//Battle Loop
    				attack = rand() % (HIGH - LOW + 1) + LOW;
    				cout<<"***Slash***"<<endl;
    				Sleep(1000);
    				cout<<"The Goblin has "<<gob - attack<<" life left!"<<endl;
    				gob = gob - attack;
    				Sleep(1500);
    				gobattack = rand() % (gobhi - goblo +1) + goblo;
    				if(gob > 0){
    				cout<<"***Whack***"<<endl;
    				Sleep(1000);
    				cout<<"You have "<<player - gobattack<<" life left!"<<endl;
    				player = player - gobattack;
    				Sleep(1500);
    				}
    			}
    And during this bit of the code I would like it to call an audio file (battle music, I guess). Is there any way I could do this?

    By the way, I am using Microsoft Visual Studio .NET 2003.

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    SDL (my favourite) has facilities for playing sound files quite easily, and they are covered quite thoroughly in the documentation. Direct link to sound stuff.

    To download SDL, go here and click SDL-devel-1.2.8-VC6.zip (Visual C++ 5,6,7), and then follow the instructions contained in the archive.
    Last edited by Brian; 01-07-2005 at 05:52 PM.

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    Games!? pujuman's Avatar
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    Thanks for the help, I'll try it out and see if it's what I'm looking for (probably is, but you never know).

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    Carnivore ('-'v) Hunter2's Avatar
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    Perhaps you can also look into PlaySound(), I believe it's in <windows.h>. You'll probably have to link some extra libs n stuff, but it's a straightforward way of playing a wave file. The graphics will be somewhat more difficult, and you'll need to either delve into a 3rd party library or learn some Windows API code (very messy stuff).
    Just Google It. √

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    Games!? pujuman's Avatar
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    Yeah, I looked into the graphics tutorials and my head got all muddy just trying to read it, so I gave up on that. For now, I'm just going to go one step at a time.

    That SDL thing is confusing, I didn't understand what it was talking about at all. I think I'll try looking through the help library in Visual, it might have an answer.

    For the PlaySound(), how would that be used in context of my program. Maybe you could give me some sort of example of how you think/know it would be used. I tend to learn best if I see it used atleast once, then I usually just copy from that and modify it to how I use it.
    Last edited by pujuman; 01-07-2005 at 07:16 PM.

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    Games!? pujuman's Avatar
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    Alright, I've figured out the audio part, now I need someone to help me with calling up a picture.

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    Just browse the tutorials at that site - they give you example source code of all the common tasks like that. Just keep in mind that SDL is more suite to C programmers. It works in C++, but the example source code will just tend to use a different "style" than most C++ programmers.

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    Games!? pujuman's Avatar
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    Well, I don't think I'm going to worry about graphics for a while, once I get the majority of C++ down, I think I'll move onto OpenGL and who knows where from there.

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    Well, wish ya good luck and prosperity in all that you do Code, have fun, blow up a computer.
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