Also make sure to include library files to the project as needed. I'm pretty sure there are at least 3 that need included, but I stopped trying opengl a while ago (not to say I won't ever pick it up again, but I'm learning more important stuff atm).
This is a discussion on open gl within the C++ Programming forums, part of the General Programming Boards category; Also make sure to include library files to the project as needed. I'm pretty sure there are at least 3 ...
Also make sure to include library files to the project as needed. I'm pretty sure there are at least 3 that need included, but I stopped trying opengl a while ago (not to say I won't ever pick it up again, but I'm learning more important stuff atm).
Environment: OS X, GCC / G++
Codes: Java, C#, C/C++
AOL IM: neandrake, Email: neandrake (at) gmail (dot) com
OMG I would bet you are right! I am goign to check that out now!
Would anyone know what those files are called?
Error:
function not declared or just not there.Code:AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
I added every lib that had gl in it, and the project already had the libns declared. Everything should be set to compile, but I get that error with some other functions not declared.
Edit: It appears to be only the BMP and texture loading function also.
Last edited by Rune Hunter; 12-01-2004 at 06:42 PM.
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alright thanks for trying, but aht helped none. I have downloaded the dev-c++ code at the bottom and it still doesn't work. And this is the code I have ben trying to make work.
But once again, thanks for trying!