Amperstand in template func.

This is a discussion on Amperstand in template func. within the C++ Programming forums, part of the General Programming Boards category; Hi! A simple quick question here.... In the following template function, whats the purpose of the '&' in the argument ...

  1. #1
    tin
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    Unhappy Amperstand in template func.

    Hi!

    A simple quick question here....

    In the following template function, whats the purpose of the '&' in the argument of the BridgeIt function? I tried running it without the '&' and got the exact same output!

    #include <stdio.h>

    template <class T>
    int BridgeIt (T& t1) {
    return t1+1;
    }

    int main() {
    int a = 3;
    printf("A: %d\n", BridgeIt(a));

    return 0;
    }

    -TiN

  2. #2
    Registered User hk_mp5kpdw's Avatar
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    It means that the t1 argument is a reference. It all deals with different ways to pass values into function. Look here and check out the section on references midway down the page.
    "Owners of dogs will have noticed that, if you provide them with food and water and shelter and affection, they will think you are god. Whereas owners of cats are compelled to realize that, if you provide them with food and water and shelter and affection, they draw the conclusion that they are gods."
    -Christopher Hitchens

  3. #3
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    Consider thise code:

    Code:
    #include <string>
    #include <cstdio>
    
    class X
    {
        std::string s;
        int x;
    public:
        X () {
            s = "a really long string";
            x = 10;
        }
    
        int operator+(int y)
        {
            return x + y;
        }
    };
    
    template<class T>
    int BridgeIt(T& t1)
    {
        return t1 + 1;
    }
    
    int main()
    {
        X x;
    
        std::printf("%d\n", BridgeIt(x));
    
      return 0;
    }
    Here we have a class with an int and a string member. The string is very long and copying takes a long time.
    The parameter in BridgeIt can have all types, from int and double to complete objects. If the parameters was by value (without &) you can run into performance problems easily because the parameter passed in is copied instead of passed by reference. So, to keep the code as generic as possible it is better to have the template take arguments by reference.

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