How can you check if two circles intersects each other in one way or another? The intersect function in CCircle.cpp is the one that I am having trouble with.
This is what I have done so far.
///////////////////////////////////////Code:#ifndef _CPOINT_H_ #define _CPOINT_H_ class CPoint { public: CPoint(); CPoint(int x, int y); int getX() const; int getY() const; private: int m_x; int m_y; }; #endif
///////////////////////////////////////Code:#include "CPoint.h" CPoint::CPoint() { m_x = 0; m_y = 0; } CPoint::CPoint(int x, int y) { m_x = x; m_y = y; } int CPoint::getX() const { return m_x; } int CPoint::getY() const { return m_y; }
///////////////////////////////////////Code:#ifndef _CCIRCLE_H_ #define _CCIRCLE_H_ #include "CPoint.h" class CCircle : public CPoint { public: CCircle(); CCircle(int x, int y, double r); double getRadius() const; bool instersect(CCircle & c); private: double m_radius; }; #endif
///////////////////////////////////////Code:#include "CCircle.h" CCircle::CCircle() { CPoint(0, 0); m_radius = 0.0; } CCircle::CCircle(int x, int y, double r) : CPoint(x, y) { m_radius = r; } double CCircle::getRadius() const { return m_radius; } bool CCircle::instersect(CCircle & c) { bool intersected = false; /* Insert more code!!! */ return intersected; }
///////////////////////////////////////Code:#include "CCircle.h" int main() { CCircle a(2, 3, 5.5); CCircle b(0, 1, 4.0); a.instersect(b); return 0; }
Thanks.



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