maybe the solution would be using templates,and I just forgot how to use them, but right now I have the following problem:
I want to write a set of functions, so I can operate on vector<int>s as if they were integers, meaning addition, subtraction, comparing, dividing etc. But to be flexible (i.e. if one of the two or both provided integer arguments fit in 2^32-1, like loop variables), I want to allow for any mix of vectors and integers in all of the function arguments.
Basically the true INTs in functions 1-3 go to a conversion function which returns the respective vector<int>, then these are provided to function 0. Same for all other functions.
vector<int> add(vector<int> a, vector<int> b); //0
vector<int> add(vector<int> a, int b); //1
vector<int> add(int a, vector<int> b); //2
vector<int> add(int a, int b); //3
Now my question would be: Can I somehow simplify this process of converting from int to vector<int> and calling the correct function, other than by overloading?