ok say im making a game or a program were the user can select what the character is wearing(eg. armour, helmet, shield, sword). the end result would look something like this (use your imagination )
rather than making a different model for each possible combination of helmet shield sword boots armour and legging(which would equal 15625 possible combinations if there were 5 of each type of equipment) would it be possible just to make 5 of each in a model of there own (eg.a model of just the head or just the shield) and then in the game or application merge all the selected models into one, like you would if you were using 3ds max... "weld" the points together. if you could would it be possible to "un-weld" the points while in the app and then change the combination of models?Code:OOO O O OOO O I OOO I SSS O O O I SSSOO O OOO SSS O S O O O OOO O O O O O O
it would look somthing like this
and were the is a line of ------ or | it represents were one model connects to the other.Code:OOO O O <----------- head OOO O ------ | I OOO | I <-----sword SSS| O O O | I shield> SSS|OO O OO|O SS| O <--------body S| O O O ----- OOO O O <--------legs O O O O
i plan to be doing this in OpenGL with VC++ (if possible).
hope you understood all that
thanks for any advice