mysterious overwriting of memory
I'm making this text demo for the GBA. Anways I'm making this function to convert ASCII character to my characters. For some reason when I try to generate a string using this function all of my image data gets overwritten. Well, here is the code for that function:
u16 and u8 are just typdefs for unsigned short and unsigned char. Is there anything here that is kinda funny? I know the problem isn't my method of writing the data since I converted some strings manually and everything went just fine. Thanks for your help!
u16 * ascii_to_mine(const char * str, const u8 len)
u16 * mstr = new u16[len];
for (loop = 0; loop < len; loop++)
mstr[loop] = (u16)(str[loop] - 32);