Thread: Graphics Library

  1. #1
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    Graphics Library

    Planning to make a game(very basic game) using C++, will probably fail miserably but before i can i need a library which can be used to manipulate graphics. Also, would like it to be dos based. Thinking about dling something called "alegro" but before i do i thought id ask the experts their opinion on the best library file of set of library files to do the job. For all i know they came with the compiler so im really in the dark here. Thanks all. (yes, by experts i do mean you people)

  2. #2
    Cat without Hat CornedBee's Avatar
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    SDL is very good, in that it is built on top of other graphics libraries and can thus be used with many of them. I think Allegro, OpenGL and DirectX are all supported.

    http://www.libsdl.org/index.php
    All the buzzt!
    CornedBee

    "There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code."
    - Flon's Law

  3. #3
    Its not rocket science vasanth's Avatar
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    Re: Graphics Library

    Originally posted by Ranorith
    Planning to make a game(very basic game) using C++, will probably fail miserably but before i can i need a library which can be used to manipulate graphics. Also, would like it to be dos based. Thinking about dling something called "alegro" but before i do i thought id ask the experts their opinion on the best library file of set of library files to do the job. For all i know they came with the compiler so im really in the dark here. Thanks all. (yes, by experts i do mean you people)
    if this is your first program that is evergoing to have dealt with graphics.. i would suggest you using some easier (older) 2d graphics library....... so tat you can get the hang of some concepts such as double buffering etc etc... I used to use BGI in the begining....

  4. #4
    Registered User Dante Shamest's Avatar
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    As CornedBee has mentioned, SDL is a fantastic library. I'm currently using it for a 2D Tile-Based game and its wonderful.

    If you're fairly proficient in C or C++, learning SDL should not pose a big problem. With the help of a few tutorials, I got the gist of it within an hour and ported my existing Windows GDI game to SDL within another hour or two.

    This SDL tutorial really helped me.
    http://cone3d.gamedev.net/cgi-bin/in...s/gfxsdl/index

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