if this is your first program that is evergoing to have dealt with graphics.. i would suggest you using some easier (older) 2d graphics library....... so tat you can get the hang of some concepts such as double buffering etc etc... I used to use BGI in the begining....
Originally posted by Ranorith
Planning to make a game(very basic game) using C++, will probably fail miserably but before i can i need a library which can be used to manipulate graphics. Also, would like it to be dos based. Thinking about dling something called "alegro" but before i do i thought id ask the experts their opinion on the best library file of set of library files to do the job. For all i know they came with the compiler so im really in the dark here. Thanks all. (yes, by experts i do mean you people)