OpenGL question..

This is a discussion on OpenGL question.. within the C++ Programming forums, part of the General Programming Boards category; I'm trying to create a buncha green lines in my DrawGLScene() function, and it compiles fine, but when I run ...

  1. #1
    The Defective GRAPE Lurker's Avatar
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    OpenGL question..

    I'm trying to create a buncha green lines in my DrawGLScene() function, and it compiles fine, but when I run it, it errors. What's wrong? (I included whole file if needed):

    Code:
    int DrawGLScene(GLvoid) {
    	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    	glLoadIdentity();
    	gluLookAt(0, 1.5f, 6, 0, 1.5f, 0, 0, 1, 0);
    	glColor3f(0.0f, 1.0f, 0.0f);
    	for(float i = -50; i < 51; i++) {
    		glBegin(GL_LINES);
    		glVertex3f(-50, 0, i);
    		glVertex3f(50, 0, i);
    		glVertex3f(i, 0, -50);
    		glVertex3f(i, 0, 50);
    		glEnd();
    	}
    	return true;
    }
    Attached Files Attached Files
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  2. #2
    30 Helens Agree neandrake's Avatar
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    ok, you need to add the libraries to the project, easiest way is this (put in before your #includes):

    Code:
    #pragma comment(lib, "opengl32.lib")
    #pragma comment(lib, "glu32.lib")
    Environment: OS X, GCC / G++
    Codes: Java, C#, C/C++
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  3. #3
    The Defective GRAPE Lurker's Avatar
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    It COMPILES fine, and I have compiled programs with polygons / lines / rectangles before.
    Do not make direct eye contact with me.

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