Thread: My 3D Vector class

  1. #91
    Toaster Zach L.'s Avatar
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    Yeah, looks better. I still think you ought to be checking for v being 0 though, and dividing by it's magnitude... I haven't looked at the new version of the class, so I may be reading things a bit incorrectly (my apologies if I am). Are all vectors automatically normalized?
    The word rap as it applies to music is the result of a peculiar phonological rule which has stripped the word of its initial voiceless velar stop.

  2. #92
    The Defective GRAPE Lurker's Avatar
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    Thanks .

    BTW, Silvercord, do you actually believe this :

    void main is totally sweet
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  3. #93
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    naw I don't

    I kind of forgot I had that up there. I was hoping more people would get ........ed at me for it

  4. #94
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    Originally posted by Zach L.
    Are all vectors automatically normalized?
    No, but don't look at previous ones. I'm uploading a zip right now.
    files.zip:
    Last edited by Lurker; 11-15-2003 at 09:42 PM.
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  5. #95
    C++ Developer XSquared's Avatar
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    You have to normalize both vectors and also check whether v's length is 0.
    Code:
    float angleBetween(const Vector3D &v) const {
     normalize();
     v.normalize( )
     float temp = length();
     if(temp == 0.0f || v.length( ) == 0.0f ) {
      return;
     }
     acosf(dotProduct(v))
    }
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  6. #96
    Toaster Zach L.'s Avatar
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    There are a couple problems I found with that particular function. The trivial ones: a missing semi-colon, and a return statement with no value.

    There are a couple of other problems, however. You call normalize. This cannot be done from the angleBetween function because that function is const, and you can't modify the class from a const function. Regardless, you really don't want to change the user's vector without their knowledge (i.e. determining the angle between two vectors should not change either).

    The other thing still relates to the vector dot product. The dot product is:

    u*v = |u| |v| cos a
    cos a = u*v / (|u| |v|)

    Therefore, you have to divide by both their magnitudes to get the angle (which requires checking to see if both are 0 magnitude vectors).

    Cheers
    The word rap as it applies to music is the result of a peculiar phonological rule which has stripped the word of its initial voiceless velar stop.

  7. #97
    The Defective GRAPE Lurker's Avatar
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    Originally posted by Zach L.
    There are a couple problems I found with that particular function. The trivial ones: a missing semi-colon, and a return statement with no value.

    There are a couple of other problems, however. You call normalize. This cannot be done from the angleBetween function because that function is const, and you can't modify the class from a const function. Regardless, you really don't want to change the user's vector without their knowledge (i.e. determining the angle between two vectors should not change either).

    The other thing still relates to the vector dot product. The dot product is:

    u*v = |u| |v| cos a
    cos a = u*v / (|u| |v|)

    Therefore, you have to divide by both their magnitudes to get the angle (which requires checking to see if both are 0 magnitude vectors).
    Already fixed all of the problems .
    Try the zip again, I changed it before you posted .
    Last edited by Lurker; 11-15-2003 at 09:36 PM.
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  8. #98
    Toaster Zach L.'s Avatar
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    Uhh... Seems to be the same file that was there a few minutes ago.
    The word rap as it applies to music is the result of a peculiar phonological rule which has stripped the word of its initial voiceless velar stop.

  9. #99
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    Try again - I've changed a few things. You may have to delete some temporary files .
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  10. #100
    Toaster Zach L.'s Avatar
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    Hmm... Odd thing is I did. Is this still current?
    Code:
    float Vector3D::angleBetween(const Vector3D &v) const {
    	normalize();
    	float temp = length();
    	if(temp == 0.0f) {
    		return;
    	}
    	acosf(dotProduct(v))
    }
    The word rap as it applies to music is the result of a peculiar phonological rule which has stripped the word of its initial voiceless velar stop.

  11. #101
    Toaster Zach L.'s Avatar
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    Nevermind, cache problem with my browser.
    The word rap as it applies to music is the result of a peculiar phonological rule which has stripped the word of its initial voiceless velar stop.

  12. #102
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    Yes, it is annoying, isn't it? I can never tell when I have actually uploaded something .
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  13. #103
    Toaster Zach L.'s Avatar
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    Indeedy... One thing I noticed when testing... Just a minor bug: dotProduct(v) needs to be vn.dotProduct(v2n).

    Something else is a bit screwy with it at the moment (its not returning the right value), but I can't pinpoint why right now... It looks correct. I'll get back to you when I figure it out.
    The word rap as it applies to music is the result of a peculiar phonological rule which has stripped the word of its initial voiceless velar stop.

  14. #104
    Toaster Zach L.'s Avatar
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    Umm... I have no clue what was going on, but it is working now.
    The word rap as it applies to music is the result of a peculiar phonological rule which has stripped the word of its initial voiceless velar stop.

  15. #105
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    Hey Silvercord - it seems kind of interesting your vector class is EXACTLY the same as another one on NeHe .
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