What graphics system to use

This is a discussion on What graphics system to use within the C++ Programming forums, part of the General Programming Boards category; I want to get into programing graphical games. I want to start out 2d but eventually get into 3d. I ...

  1. #1
    Registered User
    Join Date
    Oct 2003
    Posts
    83

    What graphics system to use

    I want to get into programing graphical games. I want to start out 2d but eventually get into 3d. I know VS6C. I know C pretty well, but I havent gotten into classes yet.
    Theres a bunch of graohics systems.. DirectX, OpenGL, SDL, SCVA. I want a good, simple graphics system for 2d. Where should I start? Should I learn something else before learning this? Any books, tutorials? Suggestions are appreciated. Thanks a lot! i hope to hear from you soon.

  2. #2
    and the hat of wrongness Salem's Avatar
    Join Date
    Aug 2001
    Location
    The edge of the known universe
    Posts
    32,532
    A dig through the posts on the Games Forum on this site would be worth a go
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.
    I support http://www.ukip.org/ as the first necessary step to a free Europe.

  3. #3
    Even death may die... Dante Shamest's Avatar
    Join Date
    Apr 2003
    Location
    Malaysia
    Posts
    970
    Are you programming on Windows? If you are, I'd suggest learning the Windows API, then learning OpenGL, and finally DirectX.

    However, if you're one of those cross-platform guys, SDL will probably be your thing.

  4. #4
    Registered User
    Join Date
    Oct 2003
    Posts
    83
    Is the windows API graphical? And where are some good tutorials for the systems you mentioned.

    ps: what is MFC? im still not clear on that

  5. #5
    Even death may die... Dante Shamest's Avatar
    Join Date
    Apr 2003
    Location
    Malaysia
    Posts
    970
    Is the windows API graphical? And where are some good tutorials for the systems you mentioned.
    Yes, it is. For tutorials, search the Windows Programming Forum. This is a very common question there.

    ps: what is MFC? im still not clear on that
    MFC (Microsoft Foundation Classes) is the C++ wrapper for the Windows API and other stuff.

  6. #6
    Registered User
    Join Date
    Oct 2003
    Posts
    83
    i have the book Ivor Hortons Visual C++ 6. It goes from the ground up to MFC, ActiceX controls and creating them, ODBC (whats that?), and OOP. So after I finish this book, should I move directly to openGL? Or what about a simple graphics system like mode 13h? is there other things i should learn?

    i have a copuple more questions. What is MFC Com, ATL COM, and DCOM?

  7. #7
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    Posts
    9,596
    If you have Win9x and don't mind starting out in mode 13h 320x200x256 - which is probably the best mode to start in since its so easy, then...look in the game programming section.

    Go here to d/l my small VGA unit for DOS. It will help you get started. Feel free to mangle the source code as you wish and experiment with it.

    Small VGA unit for DOS games

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Opinions on custom system build
    By lightatdawn in forum Tech Board
    Replies: 2
    Last Post: 10-18-2005, 04:15 AM
  2. Problem With My Box
    By HaVoX in forum Tech Board
    Replies: 9
    Last Post: 10-15-2005, 07:38 AM
  3. BIOS system and memory allocation problem
    By beely in forum Tech Board
    Replies: 9
    Last Post: 11-25-2003, 06:12 AM
  4. Problem Reporting System. Need Advide!
    By brunomiranda in forum Tech Board
    Replies: 9
    Last Post: 09-25-2003, 09:21 PM
  5. egavga.bgi problem
    By sunil21 in forum A Brief History of Cprogramming.com
    Replies: 3
    Last Post: 09-22-2003, 05:06 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21