limitations and practicality of string in c++ stl
Okay, for a program that I am writing I am using xml documents as a means of desiding on the layout and content of objects on screen.
Now as each xml document will undoutably contain text to display (not talking about the entire document) inside of a <writing> ... </writing> tag set I need an easy and fast way to access this data.
One obvious option is to place the text inside of a single string data type, though with the text being in the vacinity of a couple of thousand words (theoreticaly needed to be infinate capacity) this just seems impractical.
Another suggestions would be to have a linked list / stack / queue of strings each roughly 200 words long.
What I wan't to know is what are the imaganitive solutions that people have come up with / aware of to overcome this problem.