DLL's and Maps
I have a DLL function that looks like this:
Its job is to take a <string,string> map, populate it, and give it back to the function that called it.
bool GetSupportedHeaders(map <string, string> &Me)
map <string, string> HeaderMap;
HeaderMap["Host:"] = "Hello";
Me = HeaderMap;
Now, in my main code I load and call the DLL like this:
Which loads the library and is supposed to print what the DLL put into the map.
typedef bool (*GETSUPPORTEDHEADERS) (map<string, string> &Me);
map <string, string> SupportedHeaders;
gSWEBS_headermapDLL = LoadLibrary(".\\SWEBS_headermap.dll"); // Load the library
if (gSWEBS_headermapDLL == NULL)
cout << "Could not load DLL";
cout << "Library loaded succesfully" << endl;
GetSupportedHeaders = (GETSUPPORTEDHEADERS) GetProcAddress(gSWEBS_headermapDLL, "GetSupportedHeaders");
if (GetSupportedHeaders == NULL)
cout << "Could not find GetSupportedHeaders() :(" << endl;
cout << "Set GetSupportHeaders()" << endl;
GetSupportedHeaders( SupportedHeaders );
cout << "GetSupportHeaders() has returned." << endl;
cout << SupportedHeaders["Host:"];
GetSupportedHeaders = NULL;
When it runs I get this:
Library loaded successfully
GetSupportedHeaders() has returned
And then there are 2 access violations :( I am not too sure why, because my understanding of pointers isn't very good. Can somone please tell me whats going on and how I must fix it? Thanks :)
I did, and it came up with something pointing to some code that looked to be in some sort of a template, probably from the STL. I doubt theres any problems there, does it look like theres something wrong with my code?
It runs perfectly when I have it all in the same code set. I wrote both programs at the same time so I know it was a clean build, and the only function in there was GetSupportedHeaders (and DLLEntryPoint or whatever they call it).
I think it has something to do with accessing part of the map by its address as if it was a pointer (since I dont think you can make pointers to maps). I might try not using maps and simpy return a few structures and stuff, do it a different way. Stupid STL, stupid C++, stupid me *curses and mumbles*.
Isn't there a problem with allocating memory in a separate dll that is used in the main exe or another dll? I seem to remember reading about problems people have had trying to use stl containers in a dll because of the way the memory is allocated. That may be what is happening here.
Darn, thats probably the problem then. One thing I didn't really mention though is I get the error codes AFTER GetSupportedHeaders() returns, just before the program finishes. So it sounds like I haven't let some memory go or something.
Ok, say I have a class in my main exe though, and I want some functions inside the DLL to access properties of that class, what should I do? Can anyone think of a quick and easy way around it?
Edit: If I keep away from the STL though, that should be fine shouldn't it? Only problem is some of the properties of the class contain STL stuff, but the class itself isn't STL :(
I looked a little harder and found this link:
http://support.microsoft.com/default...b;en-us;172396 which I got from here:
If that's your problem, those links might help you get around it.
Thanks for the link jlou!! Thats exactly my problem. Alright, can you help me out on this then? I think in my EXE file I am supossed to give the DLL the address of a function IN the executable so that it can be used to access the map? Is that it?
To be honest, I don't know the answer. I have never come across this problem specifically, I only remembered reading about it. All STL container data I use is contained completely within each DLL, which deal with all the object creation and destruction on their own.
Maybe somebody else here is familiar with this problem and can help you better. I'd also suggest continuing to search for this topic, since it seems that it is somewhat common. Maybe you will stumble across more and/or better info.