A Console Graphics "Library"
Hey everyone! I'm working on a "graphics library" for the console-based program and I plan on posting it here when I'm finished for anyone interested. But I'd like to know what you all would like to see in it. I've got the obvious basic stuff like "pixels" and rectangles, and I did a bitmap-like thing so you can load up images. I've got mouse/keyboard support, I'm currently working on a Line function, sprites, and the like. It's also got a Windows-like interface in that you create a Window object and use a message loop and such. But if there's anything that anyone would like to see included, just let me know and I'll see if I can implement it into the library. I'm using MSVC++ by the way, so it won't be compatible with all compilers. Thanks!
Brendan
Re: A Console Graphics "Library"
Quote:
Originally posted by harryP
Hey everyone! I'm working on a "graphics library" for the console-based program and I plan on posting it here when I'm finished for anyone interested. But I'd like to know what you all would like to see in it. I've got the obvious basic stuff like "pixels" and rectangles, and I did a bitmap-like thing so you can load up images. I've got mouse/keyboard support, I'm currently working on a Line function, sprites, and the like. It's also got a Windows-like interface in that you create a Window object and use a message loop and such. But if there's anything that anyone would like to see included, just let me know and I'll see if I can implement it into the library. I'm using MSVC++ by the way, so it won't be compatible with all compilers. Thanks!
Brendan
i would sugges that you distribute the class itself and use the pixel function in all the other library functions so that we will only have to change thge pixel function to suit different compilers... Make sure you dont use any compiler specific calls..
I would like to have stuff like viewports, and how abt allowig users to plot in x,y and z axis.. your library couldd convert that to the 2d screen... that would be great...